Queen Street, Little Hulton, Salford M38 0WHEmail:
0161 921 1940
Our vision for computing at St Edmund’s is for the curriculum to equip all pupils with the skills to use technology purposefully and to create, evaluate and present their digital content to others. Our pupils are given the opportunity to design, create and debug programs and to communicate this with others, with a growing independence. At St Edmund’s, we recognise the importance of developing our children’s awareness and safety when using technology. We teach our children to use technology responsibly, particularly online, in order to become safe, active participants in a digital world.
At St Edmund's we follow the programme Espresso Coding for our coding modules of computing.
If you would like to know more about the computing curriculum at St Edmund's, please arrange an appointment with your child's teacher or Miss Rogers.
Alternatively, statutory information is available online by clicking here.
|Safer Internet Day|
On 5th February, St Edmund's took part in Safer Internet Day. All of our classes in KS1 and KS2 spent time looking at this year's focus: Permission & Consent.
Children completed activities which involved lots of discussions to make sure we are all safe online users, and are aware of the importance of when it is ok to give and ask for permission.
To see all the activities we got up to, look at our Safer Internet Day 2019 page:
|Hour of Code 2018|
During the Week Beginning: 3rd December 2018, children at St Edmund's took part in the Universal Hour of Code celebration.
Taking part in this Universal Event was a fantastic way of seeing the many variants of code activities and recognising the importance of coding all over the world!
Every KS1 and KS2 class participated in an hour's session engaging with an exciting coding activity.
KS1 looked at Maze Maker and Grinch Code activities.
Lower KS2 enjoyed a Mine-Craft adventure.
Upper KS2 children had a lot of fun creating their own dance music videos.
British Values: Democracy
During their work on British Values, Year 6 worked in groups to create their own Political Party, and present their four campaign promises.
They then conducted a democratic vote, to find the most successful party. To create their party presentations, they used the laptops and Microsoft PowerPoint to display their ideas. They enjoyed changing backgrounds, adding special effects and some sound effects!
Coding Module 1: Year 6
In Year 6, their current module on computing involved looking at object properties. They learned about how computers use property values and parameters to store information about objects.
They enjoyed learning how to make objects move using their parameters. Particularly when creating a sheep dog game and a football game.